Progress report - How many interviews did you do so far?
So far I have conducted 4 interviews on
players of the table top role play game of Dungeons and Dragons. The interview
consists of 10 questions.
The questions include;
1. Do you believe that your dungeons & dragons
character represents you?
2. What aspects do you usually take in
consideration when choosing creating your character?
3. Do you pay attention to how your
character is represented with the equipment or attitude that you give?
4. Do you believe you will be able to get
along with a person in real life if you’re in-game characters’ work well
together?
5. Does it reflect your relationship with
the party members in real life?
6. What do you think attributes to the
identity of the team as a whole?
7. How important is D&D to you?
8. Do you change yourself to fit your
character? How?
9. Do you think people play rpg to
compensate what is lacking in real life?
10. Would you cosplay/ act out your
character in real life? Solo/group.
As of yet, most of
the interviewees have opposing ideals and tend to answer the questions vaguely.
Therefore, interview questions may be further refined to better communicate
with the interviewees. And
4 more interviews have been scheduled for 9th of April, 2015.
For the literature review, I have only
found 1 that relates greatly and directly to my topic. The book is called Shared
fantasy: Role-playing games as social worlds by Gary Alan Fine. As this book
seem to be very compatible with my research, I have chosen it to be my primary
source of information for my literature review.
Preliminary findings
A few parallels and
commonalities have been observed thus far.
From my weekly observation
of the game of Dungeons and Dragons so far, it seems that many of the players
take the game personally to a certain extent. For example, many of the players
would sometimes call each other by their real name rather than their character’s
name while playing the game. It seems from the examples that most players do
not realize that they take the game so seriously, sometimes forgetting that it
is all just a game. Another example is when a player accidentally kills a side
character in the game and gets angry at the game master for allowing his death.
A few preliminary
findings from my interviews include the fact that the players do agree that to
some extent, their characters are a representation of themselves as a lot of
personal interest parallels with the characters they play. And most
interviewees, even casual players of the game, consider Dungeons and Dragons as
a means to socialize with other gamers.
Dear Rachel, The report is in good shape. You also point out the commonalities amongst the interviewees' responses to your questions. That's great. Please remember to refer to the selected article (/book) and its theoretical framework (/concepts) in the discussion in the final essay. In this blog, the relationship is not clearly stated despite you are not required to have extensive discussion with the use of the concepts in this blog. It is always good to do a second round of interviews after refining your research topic. Nice work!
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