Friday, 25 March 2016

Blog 4



Option 1: Provide a summary of the articles, book chapters books that you read for your research. Its relevance to your research needs to be explained.


Book Chapters: Violent video games and aggression: Why can't we find effects?

Sherry, John L. Preiss, Raymond W. (Ed); Gayle, Barbara Mae (Ed); Burrell, Nancy (Ed); Allen, Mike (Ed); Bryant, Jennings (Ed), (2007). Mass media effects research: Advances through meta-analysis. , (pp. 245-262). Mahwah, NJ, US: Lawrence Erlbaum Associates Publishers, xii, 535 pp.

This chapter discovers the causes of video game addiction and the effects, the author’s starts with the psychology researcher at first and point out the strengths and weaknesses of the evidence, but he states that some evidence were hard to demonstrate these effects in every research, because there were number of social contextual factors influencing the playing experience that had not been accounted. Simultaneously, he adopted different medium and apply a TV example to reflect that the medium is different in several ways that impact on theoretical mechanisms. Also, he applied a large meta-analysis to estimate of the correlation between video game play and aggression and it found that the relationship is smaller than viewing violent television content. At last, the findings like all research that these studies are based on averages, which means not everyone who plays violent games will become more aggressive. But there is some will.

2. Please report your research progress

Topic: How do Hong Kong young adult consume a violence video game?

For the beginning, I am going to interview 10 young adult in separately group, half men and  half women, ages around 15-30 year old in Hong Kong, who have been played “Metal Gear”, “League of Legends”,” The Last of Us” and “Grand Theft Auto V” in the past three week. As the research progress, I was selected the video game list thought the “10 Most Violent Video Games of 2015” base on the hit rate and hot topic from the internet, I also research and analyzed these video game design and category such the screen angle comparing with reality world, background story, related information such as popular comment and external factors from the video game industry.  These research sources would be used on selected down the interview questions. Besides, there are  also includes YouTube video, because there would be some experience and common language share by the online video game player community.

Student Name: Chan Chau Ling
Student Id: 10641710 

1 comment:

  1. Dear Hailey, For the first part, please find more articles related to uses and gratifications. The review here is nice though. You can try to make use of the findings mentioned in the article and see if your interviewees demonstrate some criteria mentioned in it. This is not a scientific proof - I mean by interviews. But at least, you can elaborate interviewees' responses by relating them to past research(es).

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